If you use any other presets that require MultiLUT.fx I can walk you through porting those settings to Prod80′s shader instead, so all your LUTs use the same shader set from now on for maximum compatibility (it’s very easy!). If it’s the same as above, delete MultiLUT.fx and it should go away. Nevertheless, if you experience crashing, open your d3d9.log file and scroll to the last line. It might be that it conflicts with a specific version of the older MultiLUT.fx shader, but I’m not certain what’s behind the issue since I have the latest MultiLUT.fx shader installed alongside Prod80′s and I don’t get any crashing. I recently switched to using Prod80′s LUT shader, because it’s modular and easy to use, and you can add an endless amount of extra LUTs with it. | INFO | Resizing image data for texture ‘V_texMultiLUT’ from 1024x544 to 262144圆9632 …Īsking the user to delete MultiLUT.fx from their Shaders folder has fixed the crashing each time so far. Each time I’ve asked to look at their log file the last entry before the crash has been something like: Dont forget to include the texture inside the Textures folder About the texture: You can replace it with your own texture, if you want.
This shader consumes an insane amount of resources on high resolutions (4k+), so keep this in mind as a warning. I’ve seen a few people now with crashing issues when using my most recent presets. Gravity.fx lets pixels gravitate towards the bottom of the screen inside the games 3D environment.